Solve-It is a Nigerian EdTech mobile platform built to simplify everyday student life. The product combines four systems into one experience
Marketplace
Communication
Campus Updates
Mobile Application
Services
Solve-It is a Nigerian EdTech mobile platform built to simplify everyday student life. The product combines four systems into one experience:
👉 Peer-to-peer marketplace
👉 On-demand student services
👉 Campus news distribution
👉 Student community forums
Students use the platform to earn income, access services, stay informed, and connect with their campus community.
Most university ecosystems in Nigeria operate without a structured digital infrastructure for these needs. Students rely on scattered WhatsApp groups, informal vendors, and unreliable information channels.
Solve-It creates one trusted digital ecosystem for campus commerce, services, and collaboration.
My Role
Lead Product Designer
Platform
e-Commerce Platform
Project Duration
18 Weeks
Team
Product Managers, QA Engineers, FrontEnd and BackEnd Engineers
What I did
Product Research, Competitive Analysis, UX Strategy, Prototyping, Design System, High-Fidelity Design.Â
Tools I used
Figma, FigJam, Miro, Maze
The Problem
What problem was I designing for?
University campuses function like small cities, with thousands of students buying and selling items, offering services, and sharing information every day. Yet, these activities happen across informal channels, making things harder to find, less organized, and less secure. Without one platform connecting these needs, students face three major problems.
These were some of the pain points users face when using other similar applications. The problems received detailed attention, and in the end, I was able to develop some solutions.
💠Time-consuming product discovery
💠Difficulty in Tracking Orders
💠Lack of trust in product quality
💠Cumbersome checkout process
Product Vision
What was the product Vision?
The ultimate vision of this product was to create a trusted digital infrastructure for campus life.
Students should open one platform and instantly:
💠Buy or sell items
💠Hire or offer services
💠Access campus news
💠Join meaningful discussions
Some major problems
How I solved each major problem
Solve-It addresses three major problems students face daily: unsafe peer-to-peer transactions, unreliable access to campus services, and fragmented information. I designed each core experience around trust, easy discovery, and clear communication.
Problem And Solution #1
Students sell items through scattered channels.
💠WhatsApp groups
💠Telegram channels
💠Physical notice boards
💠Instagram posts
Major issues:
💠No search system
💠No product categorization
💠No buyer protection
💠Difficult discovery of listings
Problem And Solution #2
Students frequently require services such as
💠Laundry
💠Academic tutoring
💠Laptop repair
💠Graphic design
💠Food delivery
The problems
💠No service verification
💠Inconsistent pricing
💠No ratings or reviews
💠No accountability
💠Peer-2-Peer transaction risk
Problem And Solution #3
Students rely on scattered information channels.
💠Department group chats
💠School social media pages
💠Word of mouth
Common problems
💠Missed announcements
💠Misinformation
💠Lost opportunities
Research Methodogy
I carried out intensive research to get insights
I used a mixed research approach to capture both behavioral insights and quantitative signals.
Research Methods I used
💠Student interviews
💠Context observation
💠Marketplace behavior analysis
💠Messaging group analysis
💠Competitor review
Participants.
💠18 university students
💠5 student entrepreneurs
💠4 service providers
💠6 Student leaders
💠Domestic workers
Student Interview
Interviews focused on how students currently solve everyday campus problems
My Design Strategy
I focused on building a trust-first ecosystem.
I structured the product into four systems
💠Marketplace
💠Services
💠Campus news
💠Forums
Some key Actions I took
💠I introduced escrow to remove transaction risk
💠I designed for campus-specific communities to increase trust
💠I simplified discovery across all features
Behind the scene
User flow: I structured a simplified user flow
Wireframes:Â I explored layout structures
Marketplace
Service Sections
Forum Sections
Iterations
I conceptualize several ideas first
Results
💠Users completed tasks faster
💠Less confusion during transactions
Final Designs
After Iteration, and reviews, I produced the following
Marketplace
Students buy and sell items within their campus community.
💠Verified student identity
💠Escrow payments
💠Ratings and reviews
Default Listing and Filtering
Product Details, Reviews & Share.
Messaging Vendor, Payment & Profile
Services Marketplace
Students offer and hire services within the campus network.
💠Verified student identity
💠Escrow payments
💠Ratings and reviews
Services Page, Filtering & Vendor’s Profile
Searching, Vendor’s Inbox
Campus News Hub
A centralized feed delivering verified campus information.
💠Announcements
💠Events
💠Opportunities
💠Internships
News Hub, News Details & Comments
Student Forums
Topic-based discussion communities, Students can:
💠Ask academic questions
💠Share opportunities
💠Collaborate with peers
Forums & Forum Chats
Success Metrics
Product Impact Evaluation
💠Successful transactions
💠Reduction in dispute rate
💠Seller conversion rate
💠Higher service booking volume
💠Positive provider rating
💠Forum engagement
💠Active discussions per campus
💠Stronger retention within campuses
💠Announcement reach
💠Event participation rate
Summary
What I will Improve & Key Takeaways
What’s Next
💠Test onboarding to improve first-time experience
💠Refine the notification system for better updates
💠Improve dispute resolution flow for edge cases
Key Takeaway
💠Trust drives marketplace adoption
💠Simple flows increase completion rate
💠Campus-focused systems improve engagement