Product designer Portfolio, Best Product Designer in Nigeria, Best Product Designer in Port Harcourt, Best Product Designer in Abuja, UI/UX Designer

PROJECT OVERVIEW

Solve-It Mobile App

Solve-It is a Nigerian-born EdTech super-app built to simplify and elevate student life. On one platform, students can buy and sell items through a safe marketplace, order trusted domestic services, stay updated on the latest news on campus, and connect instantly with classmates in dedicated forums.

By combining commerce, services, and community under one trust-first ecosystem, Solve-It doesn’t just solve daily campus needs; it empowers students to earn, collaborate, and thrive.

My Role

Tools I used

Product Design Tools

PROBLEM STATEMENT

Context & Challenge

Nigeria’s university students face daily challenges outside the lecture hall:

SOLUTIONS

The Opportunity

The solution to the above problem was to create an all-in-one platform that makes student life safer, easier, and more connected, while opening income opportunities for students themselves

PRODUCT GOALS

Strategic Product Goals

Instead of focusing only on “features,” the Solve-It vision was anchored on 3 core business and user goals:

Make buying, selling, and service hiring risk-free using an escrow-like payment system and verified onboarding.

Forums tailored to school, course, and level, creating high engagement from day one.

Let students be vendors and service providers, turning users into value creators.

MY ROLE

My Role & Contribution​

I wore many hats for this product. I didn’t just create pretty screens, I managed the end-to-end product from product strategy to the final compositions

Defining how features connect to solve the full student experience problem.

Creating flows for 4 different user personas such as, Student Buyer, Student Vendor, Non Academy Staff, and Admin.

Crafting modern, accessible interfaces optimized for low-data consumption (critical for Nigerian campuses).

Designing data visibility tools for transparency and easy management.

Ensuring every click gives instant, intuitive feedback to build trust.

User testing using UT and AB testing, so that the App can be well-received.

THE CHALLENGES

The Design Challenge (what made this different)

This wasn’t a “design the screens” job, it was a multi-sided ecosystem with unique constraints

DESIGN PROCESS

Design Process — Beyond the Linear Model

Rather than following the textbook “Empathize → Define → Ideate → Prototype → Test” pattern, the approach was challenge-led design:

I joined WhatsApp and Telegram student groups, listened to frustrations, and tracked buying/selling patterns.

Insight: Trust was the #1 barrier. Students feared being scammed more than high prices.

Instead of designing from “homepage → checkout,” I designed from “awareness of need → confirmation of safe delivery”.

Marketplace, services, and forums were designed in parallel to ensure feature parity and a consistent interaction model

Instead of lab testing, I tested clickable wireframes with students in cafeterias — capturing natural, real-life feedback.

DESIGN SOLUTIONS

The Solutions

Marketplace

Forums

Services

IMPACT

Design Impacts & Results

Even before full-scale rollout, early closed beta (300+ students from 2 universities) achieved:

WHAT I LEARNED

Key Learnings

Even before full-scale rollout, early closed beta (300+ students from 2 universities) achieved:

CONCLUSION

Why This Project Stands Out

Most “student apps” are fragmented: chat apps, marketplaces, and service apps live in silos.

Solve-It integrated them under one trust-first ecosystem, creating a sticky, scalable model for student economies in Nigeria.

This was not just design — it was building a platform that could become the campus operating system.