SOLVE-IT: AN END-2-ENDSTUDENT SUPER APPTHAT SIMPLIFIES CAMPUS LIFE IN NIGERIA
Solve-It is a Nigerian EdTech mobile platform built to simplify everyday student life. The product combines four systems into one experience:
π Peer-to-peer marketplace π On-demand student services π Campus news distribution π Student community forums
Students use the platform to earn income, access services, stay informed, and connect with their campus community.
Most university ecosystems in Nigeria operate without a structured digital infrastructure for these needs. Students rely on scattered WhatsApp groups, informal vendors, and unreliable information channels.
Solve-It creates one trusted digital ecosystem for campus commerce, services, and collaboration.
My Role
Lead Product Designer
Team
1 Product Manager
4 Engineers - Frontend & Backend
2 QAs
Project Duration
18 Weeks
Tools I used
My Role
I led tHE end-to-end product design
I designed a system that builds trust between students during peer-to-peer transactions. My key responsibilities include, but are not limited to:
π Product strategy π User research planning π UX architecture π Interaction design π Wireframing π Prototype design π Trust and safety UX π Marketplace flow design
The problem
what problem am i designing for?
π University campuses function like small cities.
π Thousands of students buy items, sell products, offer services, and share information daily.
π Despite this activity, there is no structured digital infrastructure supporting these interactions.
π Students rely on informal channels that create friction, confusion, and risk.
π The absence of a unified system produces 3 major problems.
π 18 university students π 5 student entrepreneurs π 4 service providers π 6 Student leaders π Domestic workers
Research
USER RESEARCH AND DISCOVERY
Focus areas
π How students currently buy and sell items π How students discover services π How students receive campus information π Trust issues in peer transactions π Communication patterns among students
Research questions.
π Where do students buy and sell items today π What problems occur during peer transactions π How do students discover trusted services π Which channels deliver campus news π What prevents students from trusting unknown sellers
Student Interview
Interviews focused on how students currently solve everyday campus problems
Interview themes
π Buying and selling products π Finding services π Receiving campus information π Trust concerns during transactions
Product Vision
What was the product Vision
Create a trusted digital infrastructure for campus life.
Students should open one platform and instantly:
π Buy or sell items π Hire or offer services π Access campus news π Join meaningful discussions
π I introduced escrow to remove transaction risk π I designed for campus-specific communities to increase trust π I simplified discovery across all features
User Flow
I structured a simplified user flow
π User opens app π Browses the marketplace or services π Selects item or service π Confirms details π Completes transaction with escrow π Receives confirmation
Success: User completes a safe transaction or finds a reliable service
Wireframes
I explored layout structures for
π Marketplace listing π Service discovery π Transaction flow π Forum interaction
My Focus:
π Clear hierarchy π Simple navigation π Fast access to actions
Marketplace
Service Sections
Forum Wireframes
Iterations
I conceptualize several ideas first
π Users completed tasks faster π Less confusion during transactions
Final Designs
After Iteration, I produced the following
Marketplace
Students buy and sell items within their campus community.
π Test onboarding to improve first-time experience π Refine the notification system for better updates π Improve dispute resolution flow for edge cases